A short piece created using Blender. Basic modeling, texturing/lighting, and dynamic rigid bodies. I felt it was good to explore Blender to see what it could do, and this is what I’ve gotten out of it so far. Haven’t touched it a whole lot since for an actual serious project, maybe in the future I will.
A mini project that I worked on recently, I wanted to create a simple, cartoon like, ghost character. Here is the end result of that quest. Can be tweaked more in the future. Enjoy!